AI Insights · Timothy · October 2021
Top 5 Snake Games Performance in Qatar, Q3 2021
In the third quarter of 2021, the top 5 snake games in Qatar showed varying trends in downloads, revenue, and active user engagement. Here’s a detailed look at their performance.
In the third quarter of 2021, the top 5 snake games in Qatar demonstrated diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s an overview of how these games fared during this period, based on data from Sensor Tower.
Snake Rivals - io Snakes Games saw a fluctuating trend in weekly revenue, peaking at around $378 in late June and then gradually declining to $38 by the end of September. Weekly downloads also exhibited a downward trend, starting from 294 and dropping to 54. Active users showed a similar pattern, starting at 681 and reducing to 330 by the end of the quarter.
Snake.io - Fun Online Snake experienced a more stable performance in terms of downloads and active users. Weekly downloads remained relatively high, with a peak of 2K in early July, eventually tapering to 1.1K by the end of September. Active users fluctuated slightly but remained strong, starting at 17.9K and ending at 15.2K. Revenue showed minor fluctuations, peaking at $102 in mid-September and ending at $36 by the end of the quarter.
WormsZone.io - Hungry Snake exhibited a steady download rate, averaging around 1.2K downloads per week. Active users remained consistent, hovering around 10.4K throughout the quarter. Revenue saw a notable increase towards the end of the quarter, peaking at $105 in mid-September.
Little Big Snake showed modest performance in terms of downloads and active users. Weekly downloads remained low, fluctuating between 25 and 46. Active users were also relatively stable, averaging around 135. Revenue peaked at $79 in early August but generally remained low throughout the quarter.
slither.io maintained a steady download rate, with a notable peak of 637 downloads in mid-September before dropping to 181 by the end of the month. Active users followed a similar trend, peaking at 4.1K in early July and declining to 2.9K by the end of September. Revenue for this game remained minimal, peaking at $14 in late July and early August.
For more detailed insights and data, visit Sensor Tower.